Providence Salumu Chapter 23. GUI Programming with gtk2hs

Chapter 23. GUI Programming with gtk2hs

Table of Contents

Installing gtk2hs
Overview of the GTK+ Stack
User Interface Design with Glade
Glade Concepts
Event-Driven Programming
Initializing the GUI
The Add Podcast Window
Long-Running Tasks
Using Cabal
Exercises

Throughout this book, we have been developing simple text-based tools. While these are often ideal interfaces, sometimes a graphical user interface (GUI) is required. There are several GUI toolkits available for Haskell. In this chapter, we will look at one of the, gtk2hs.[53]

Installing gtk2hs

Before we dive in to working with gtk2hs, you'll need to get it installed. On most Linux, BSD, or other POSIX platforms, you will find ready-made gtk2hs packages. You will generally need to install the GTK+ development environment, Glade, and gtk2hs. The specifics of doing so vary by distribution.

Windows and Mac developers should consult the gtk2hs downloads site at http://www.haskell.org/gtk2hs/download/. Begin by downloading gtk2hs from there. Then you will also need Glade version 3. Mac developers can find this at http://www.macports.org/, while Windows developers should consult http://sourceforge.net/projects/gladewin32.

Overview of the GTK+ Stack

Before diving in to the code, let's pause a brief moment and consider the architecture of the system we are going to use. First off, we have GTK+. GTK+ is a cross-platform GUI-building toolkit, implemented in C. It runs on Windows, Mac, Linux, BSDs, and more. It is also the toolkit beneath the Gnome desktop environment.

Next, we have Glade. Glade is a user interface designer, which lets you graphically lay out your application's windows and dialogs. Glade saves the interface in XML files, which your application will load at runtime.

The last piece of this puzzle is gtk2hs. This is the Haskell binding for GTK+, Glade, and several related libraries. It is one of many language bindings available for GTK+.

User Interface Design with Glade

In this chapter, we are going to develop a GUI for the podcast downloader we first developed in Chapter 22, Extended Example: Web Client Programming. Our first task is to design the user interface in Glade. Once we have accomplished that, we will write the Haskell code to integrate it with the application.

Because this is a Haskell book, rather than a GUI design book, we will move fast through some of these early parts. For more information on interface design with Glade, you may wish to refer to one of these resources:

Glade Concepts

Glade is a user interface design tool. It lets us use a graphical interface to design our graphical interface. We could build up the window components using a bunch of calls to GTK+ functions, but it is usually easier to do this with Glade.

The fundamental "thing" we work with in GTK+ is the widget. A widget represents any part of the GUI, and may contain other widgets. Some examples of widgets include a window, dialog box, button, and text within the button.

Glade, then, is a widget layout tool. We set up a whole tree of widgets, with top-level windows at the top of the tree. You can think of Glade and widgets in somewhat the same terms as HTML: you can arrange widgets in a table-like layout, set up padding rules, and structure the entire description in a hierarchical way.

Glade saves the widget descriptions into an XML file. Our program loads this XML file at runtime. We load the widgets by asking the Glade runtime library to load a widget with a specific name.

Here's a screenshot of an example working with Glade to design our application's main screen:

Screenshot of Glade, showing components of the graphical user interface.

In the downloadable material available for this book, you can find the full Glade XML file as podresources.glade. You can load this file in Glade and edit it if you wish.

Event-Driven Programming

GTK+, like many GUI toolkits, is an event-driven toolkit. That means that instead of, say, displaying a dialog box and waiting for the user to click on a button, we instead tell gtk2hs what function to call if a certain button is clicked, but don't sit there waiting for a click in the dialog box.

This is different from the model traditionally used for console programs. When you think about it, though, it almost has to be. A GUI program could have multiple windows open, and writing code to sit there waiting for input in the particular combination of open windows could be a complicated proposition.

Event-driven programming complements Haskell nicely. As we've discussed over and over in this book, functional languages thrive on passing around functions. So we'll be passing functions to gtk2hs that get called when certain events occur. These are known as callback functions.

At the core of a GTK+ program is the main loop. This is the part of the program that waits for actions from the user or commands from the program and carries them out. The GTK+ main loop is handled entirely by GTK+. To us, it looks like an I/O action that we execute, that doesn't return until the GUI has been disposed of.

Since the main loop is responsible for doing everything from handling clicks of a mouse to redrawing a window when it has been uncovered, it must always be available. We can't just run a long-running task -- such as downloading a podcast episode -- from within the main loop. This would make the GUI unresponsive, and actions such as clicking a Cancel button wouldn't be processed in a timely manner.

Therefore, we will be using multithreading to handle these long-running tasks. More information on multithreading can be found in Chapter 24, Concurrent and multicore programming. For now, just know that we will use forkIO to create new threads for long-running tasks such as downloading podcast feeds and episodes. For very quick tasks, such as adding a new podcast to the database, we will not bother with a separate thread since it will be executed so fast the user will never notice.

Initializing the GUI

Our first steps are going to involve initializing the GUI for our program. For reasons that we'll explain in the section called “Using Cabal”, we're going to have a small file called PodLocalMain.hs that loads PodMain and passes to it the path to podresources.glade, the XML file saved by Glade that gives the information about our GUI widgets.

-- file: ch23/PodLocalMain.hs
module Main where

import qualified PodMainGUI

main = PodMainGUI.main "podresources.glade"

Now, let's consider PodMainGUI.hs. This file is the only Haskell source file that we had to modify from the example in Chapter 22, Extended Example: Web Client Programming to make it work as a GUI. Let's start by looking at the start of our new PodMainGUI.hs file -- we've renamed it from PodMain.hs for clarity.

-- file: ch23/PodMainGUI.hs
module PodMainGUI where

import PodDownload
import PodDB
import PodTypes
import System.Environment
import Database.HDBC
import Network.Socket(withSocketsDo)

-- GUI libraries

import Graphics.UI.Gtk hiding (disconnect)
import Graphics.UI.Gtk.Glade

-- Threading

import Control.Concurrent

This first part of PodMainGUI.hs is similar to our non-GUI version. We import three additional components, however. First, we have Graphics.UI.Gtk, which provides most of the GTK+ functions we will be using. Both this module and Database.HDBC provide a function named disconnect. Since we'll be using the HDBC version, but not the GTK+ version, we don't import that function from Graphics.UI.Gtk. Graphics.UI.Gtk.Glade contains functions needed for loading and working with our Glade file.

We also import Control.Concurrent, which has the basics needed for multi-threaded programming. We'll use a few functions from here as described above once we get into the guts of the program. Next, let's define a type to store information about our GUI.

-- file: ch23/PodMainGUI.hs
-- | Our main GUI type
data GUI = GUI {
      mainWin :: Window,
      mwAddBt :: Button,
      mwUpdateBt :: Button,
      mwDownloadBt :: Button,
      mwFetchBt :: Button,
      mwExitBt :: Button,
      statusWin :: Dialog,
      swOKBt :: Button,
      swCancelBt :: Button,
      swLabel :: Label,
      addWin :: Dialog,
      awOKBt :: Button,
      awCancelBt :: Button,
      awEntry :: Entry}

Our new GUI type stores all the widgets we will care about in the entire program. Large programs may not wish to have a monolithic type like this. For this small example, it makes sense because it can be easily passed around to different functions, and we'll know that we always have the information we need available.

Within this record, we have fields for a Window (a top-level window), Dialog (dialog window), Button (clickable button), Label (piece of text), and Entry (place for the user to enter text). Let's now look at our main function:

-- file: ch23/PodMainGUI.hs
main :: FilePath -> IO ()
main gladepath = withSocketsDo $ handleSqlError $
    do initGUI                  -- Initialize GTK+ engine

       -- Every so often, we try to run other threads.
       timeoutAddFull (yield >> return True)
                      priorityDefaultIdle 100

       -- Load the GUI from the Glade file
       gui <- loadGlade gladepath

       -- Connect to the database
       dbh <- connect "pod.db"

       -- Set up our events 
       connectGui gui dbh

       -- Run the GTK+ main loop; exits after GUI is done
       mainGUI
       
       -- Disconnect from the database at the end
       disconnect dbh

Remember that the type of this main function is a little different than usual because it is being called by main in PodLocalMain.hs. We start by calling initGUI, which initializes the GTK+ system. Next, we have a call to timeoutAddFull. This call is only needed for multithreaded GTK+ programs. It tells the GTK+ main loop to pause to give other threads a chance to run every so often.

After that, we call our loadGlade function (see below) to load the widgets from our Glade XML file. After that, we connect to our database, call our connectGui function to set up our callback functions. Then, we fire up the GTK+ main loop. We expect it could be minutes, hours, or even days before mainGUI returns. When it does, it means the user has closed the main window or clicked the Exit button. After that, we disconnect from the database and close the program. Now, let's look at our loadGlade function.

-- file: ch23/PodMainGUI.hs
loadGlade gladepath =
    do -- Load XML from glade path.
       -- Note: crashes with a runtime error on console if fails!
       Just xml <- xmlNew gladepath

       -- Load main window
       mw <- xmlGetWidget xml castToWindow "mainWindow"

       -- Load all buttons

       [mwAdd, mwUpdate, mwDownload, mwFetch, mwExit, swOK, swCancel,
        auOK, auCancel] <-
           mapM (xmlGetWidget xml castToButton)
           ["addButton", "updateButton", "downloadButton",
            "fetchButton", "exitButton", "okButton", "cancelButton",
            "auOK", "auCancel"]
       
       sw <- xmlGetWidget xml castToDialog "statusDialog"
       swl <- xmlGetWidget xml castToLabel "statusLabel"

       au <- xmlGetWidget xml castToDialog "addDialog"
       aue <- xmlGetWidget xml castToEntry "auEntry"

       return $ GUI mw mwAdd mwUpdate mwDownload mwFetch mwExit
              sw swOK swCancel swl au auOK auCancel aue

This function starts by calling xmlNew, which loads the Glade XML file. It returns Nothing on error. Here we are using pattern matching to extract the result value on success. If it fails, there will be a console (not graphical) exception displayed; one of the exercises at the end of this chapter addresses this.

Now that we have Glade's XML file loaded, you will see a bunch of calls to xmlGetWidget. This Glade function is used to load the XML definition of a widget, and return a GTK+ widget type for that widget. We have to pass along to that function a value indicating what GTK+ type we expect -- we'll get a runtime error if these don't match.

We start by creating a widget for the main window. It is loaded from the XML widget defined with name "mainWindow" and stored in the mw variable. We then use pattern matching and mapM to load up all the buttons. Then, we have two dialogs, a label, and an entry to load. Finally, we use all of these to build up the GUI type and return it. Next, we need to set our callback functions up as event handlers.

-- file: ch23/PodMainGUI.hs
connectGui gui dbh =
    do -- When the close button is clicked, terminate GUI loop
       -- by calling GTK mainQuit function
       onDestroy (mainWin gui) mainQuit
       
       -- Main window buttons
       onClicked (mwAddBt gui) (guiAdd gui dbh)
       onClicked (mwUpdateBt gui) (guiUpdate gui dbh)
       onClicked (mwDownloadBt gui) (guiDownload gui dbh)
       onClicked (mwFetchBt gui) (guiFetch gui dbh)
       onClicked (mwExitBt gui) mainQuit

       -- We leave the status window buttons for later

We start out the connectGui function by calling onDestroy. This means that when somebody clicks on the operating system's close button (typically an X in the titlebar on Windows or Linux, or a red circle on Mac OS X), on the main window, we call the mainQuit function. mainQuit closes all GUI windows and terminates the GTK+ main loop.

Next, we call onClicked to register event handlers for clicking on our five different buttons. For buttons, these handlers are also called if the user selects the button via the keyboard. Clicking on these buttons will call our functions such as guiAdd, passing along the GUI record as well as a database handle.

At this point, we have completely defined the main window for the GUI podcatcher. It looks like this:

Screenshot of the main window of the podcatcher application.

The Add Podcast Window

Now that we've covered the main window, let's talk about the other windows that our application presents, starting with the Add Podcast window. When the user clicks the button to add a new podcast, we need to pop up a dialog box to prompt for the URL of the podcast. We have defined this dialog box in Glade, so all we need to do is set it up.

-- file: ch23/PodMainGUI.hs
guiAdd gui dbh = 
    do -- Initialize the add URL window
       entrySetText (awEntry gui) ""
       onClicked (awCancelBt gui) (widgetHide (addWin gui))
       onClicked (awOKBt gui) procOK
       
       -- Show the add URL window
       windowPresent (addWin gui)
    where procOK =
              do url <- entryGetText (awEntry gui)
                 widgetHide (addWin gui) -- Remove the dialog
                 add dbh url             -- Add to the DB

We start by calling entrySetText to set the contents of the entry box (the place where the user types in the URL) to the empty string. That's because the same widget gets reused over the lifetime of the program, and we don't want the last URL the user entered to remain there. Next, we set up actions for the two buttons in the dialog. If the users clicks on the cancel button, we simply remove the dialog box from the screen by calling widgetHide on it. If the user clicks the OK button, we call procOK.

procOK starts by retrieving the supplied URL from the entry widget. Next, it uses widgetHide to get rid of the dialog box. Finally, it calls add to add the URL to the database. This add is exactly the same function as we had in the non-GUI version of the program.

The last thing we do in guiAdd is actually display the pop-up window. That's done by calling windowPresent, which is the opposite of widgetHide.

Note that the guiAdd function returns almost immediately. It just sets up the widgets and causes the box to be displayed; at no point does it block waiting for input. Here's what the dialog box looks like:

Screenshot of the add-a-podcast window.

Long-Running Tasks

As we think about the buttons available in the main window, three of them correspond to tasks that could take a while to complete: update, download, and fetch. While these operations take place, we'd like to do two things with our GUI: provide the user with the status of the operation, and provide the user with the ability to cancel the operation as it is in progress.

Since all three of these things are very similar operations, it makes sense to provide a generic way to handle this interaction. We have defined a single status window widget in the Glade file that will be used by all three of these. In our Haskell source code, we'll define a generic statusWindow function that will be used by all three of these operations as well.

statusWindow takes four parameters: the GUI information, the database information, a String giving the title of the window, and a function that will perform the operation. This function will itself be passed a function that it can call to report its progress. Here's the code:

-- file: ch23/PodMainGUI.hs
statusWindow :: IConnection conn =>
                GUI 
             -> conn 
             -> String 
             -> ((String -> IO ()) -> IO ())
             -> IO ()
statusWindow gui dbh title func =
    do -- Clear the status text
       labelSetText (swLabel gui) ""
       
       -- Disable the OK button, enable Cancel button
       widgetSetSensitivity (swOKBt gui) False
       widgetSetSensitivity (swCancelBt gui) True

       -- Set the title
       windowSetTitle (statusWin gui) title

       -- Start the operation
       childThread <- forkIO childTasks

       -- Define what happens when clicking on Cancel
       onClicked (swCancelBt gui) (cancelChild childThread)
       
       -- Show the window
       windowPresent (statusWin gui)
    where childTasks =
              do updateLabel "Starting thread..."
                 func updateLabel
                 -- After the child task finishes, enable OK
                 -- and disable Cancel
                 enableOK
                 
          enableOK = 
              do widgetSetSensitivity (swCancelBt gui) False
                 widgetSetSensitivity (swOKBt gui) True
                 onClicked (swOKBt gui) (widgetHide (statusWin gui))
                 return ()

          updateLabel text =
              labelSetText (swLabel gui) text
          cancelChild childThread =
              do killThread childThread
                 yield
                 updateLabel "Action has been cancelled."
                 enableOK

This function starts by clearing the label text from the last run. Next, we disable (gray out) the OK button and enable the cancel button. While the operation is in progress, clicking OK doesn't make much sense. And when it's done, clicking Cancel doesn't make much sense.

Next, we set the title of the window. The title is the part that is displayed by the system in the title bar of the window. Finally, we start off the new thread (represented by childTasks) and save off its thread ID. Then, we define what to do if the user clicks on Cancel -- we call cancelChild, passing along the thread ID. Finally, we call windowPresent to show the status window.

In childTasks, we display a message saying that we're starting the thread. Then we call the actual worker function, passing updateLabel as the function to use for displaying status messages. Note that a command-line version of the program could pass putStrLn here.

Finally, after the worker function exits, we call enableOK. This function disables the cancel button, enables the OK button, and defines that a click on the OK button causes the status window to go away.

updateLabel simply calls labelSetText on the label widget to update it with the displayed text. Finally, cancelChild kills the thread processing the task, updates the label, and enables the OK button.

We now have the infrastructure in place to define our three GUI functions. They look like this:

-- file: ch23/PodMainGUI.hs
guiUpdate :: IConnection conn => GUI -> conn -> IO ()
guiUpdate gui dbh = 
    statusWindow gui dbh "Pod: Update" (update dbh)

guiDownload gui dbh =
    statusWindow gui dbh "Pod: Download" (download dbh)

guiFetch gui dbh =
    statusWindow gui dbh "Pod: Fetch" 
                     (\logf -> update dbh logf >> download dbh logf)

For brevity, we have given the type for only the first one, but all three have the same type, and Haskell can work them out via type inference. Notice our implementation of guiFetch. We don't call statusWindow twice, but rather combine functions in its action.

The final piece of the puzzle consists of the three functions that do our work. add is unmodified from the command-line chapter. update and download are modified only to take a logging function instead of calling putStrLn for status updates.

-- file: ch23/PodMainGUI.hs
add dbh url = 
    do addPodcast dbh pc
       commit dbh
    where pc = Podcast {castId = 0, castURL = url}

update :: IConnection conn => conn -> (String -> IO ()) -> IO ()
update dbh logf = 
    do pclist <- getPodcasts dbh
       mapM_ procPodcast pclist
       logf "Update complete."
    where procPodcast pc =
              do logf $ "Updating from " ++ (castURL pc)
                 updatePodcastFromFeed dbh pc

download dbh logf =
    do pclist <- getPodcasts dbh
       mapM_ procPodcast pclist
       logf "Download complete."
    where procPodcast pc =
              do logf $ "Considering " ++ (castURL pc)
                 episodelist <- getPodcastEpisodes dbh pc
                 let dleps = filter (\ep -> epDone ep == False)
                             episodelist
                 mapM_ procEpisode dleps
          procEpisode ep =
              do logf $ "Downloading " ++ (epURL ep)
                 getEpisode dbh ep

Here's what the final result looks like after running an update:

Screenshot of a dialog box displaying the words “update complete”.

Using Cabal

We presented a Cabal file to build this project for the command-line version in the section called “Main Program”. We need to make a few tweaks for it to work with our GUI version. First, there's the obvious need to add the gtk2hs packages to the list of build dependencies. There is also the matter of the Glade XML file.

Earlier, we wrote a PodLocalMain.hs that simply assumed this file was named podresources.glade and stored in the current working directory. For a real, system-wide installation, we can't make that assumption. Moreover, different systems may place the file at different locations.

Cabal provides a way around this problem. It automatically generates a module that exports functions that can interrogate the environment. We must add a Data-files line to our Cabal description file. This file names all data files that will be part of a system-wide installation. Then, Cabal will export a Paths_pod module (the "pod" part comes from the Name line in the Cabal file) that we can interrogate for the location at runtime. Here's our new Cabal description file:

-- ch24/pod.cabal
Name: pod
Version: 1.0.0
Build-type: Simple
Build-Depends: HTTP, HaXml, network, HDBC, HDBC-sqlite3, base, 
               gtk, glade
Data-files: podresources.glade

Executable: pod
Main-Is: PodCabalMain.hs
GHC-Options: -O2
    

And, to go with it, PodCabalMain.hs:

-- file: ch23/PodCabalMain.hs
module Main where

import qualified PodMainGUI
import Paths_pod(getDataFileName)

main = 
    do gladefn <- getDataFileName "podresources.glade"
       PodMainGUI.main gladefn

Exercises

  1. Present a helpful GUI error message if the call to xmlNew returns Nothing.

  2. Modify the podcatcher to be able to run with either the GUI or the command-line interface from a single code base. Hint: move common code out of PodMainGUI.hs, then have two different Main modules, one for the GUI, and one for the command line.

  3. Why does guiFetch combine worker functions instead of calling statusWindow twice?



[53] Several alternatives also exist. Alongside gtk2hs, wxHaskell is also a prominent cross-platform GUI toolkit.

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Copyright 2007, 2008 Bryan O'Sullivan, Don Stewart, and John Goerzen. This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 License. Icons by Paul Davey aka Mattahan.

Providence Salumu